edit_party Class Reference

Screen to edit game data. More...

#include <edit_party.h>

List of all members.

Public Member Functions

 edit_party (BaseObjectType *cobject, const Glib::RefPtr< Gnome::Glade::Xml > refGlade)
virtual ~edit_party ()
 remove window data
void set_party (party *data, bool isnew, sigc::signal< void > ready)

Public Attributes

sigc::signal< void > signal_ready
 Set the party data and result function when ready with it.

Protected Member Functions

virtual void clicked_cancel ()
virtual void clicked_delete ()
virtual void clicked_ready ()

Protected Attributes

< Gnome::Glade::Xml > 
Gtk::Entry * party_name
Gtk::TextView * party_descr
< Gtk::TextBuffer > 
Gtk::Button * party_cancel
Gtk::Button * party_delete
Gtk::Button * party_ready
Gtk::Label * party_create

Detailed Description

Screen to edit game data.

Constructor & Destructor Documentation

edit_party::edit_party ( BaseObjectType *  cobject,
const Glib::RefPtr< Gnome::Glade::Xml >  refGlade 


edit_party::~edit_party (  )  [virtual]

remove window data

Member Function Documentation

void edit_party::set_party ( party data,
bool  isnew,
sigc::signal< void >  ready 

void edit_party::clicked_cancel (  )  [protected, virtual]

void edit_party::clicked_delete (  )  [protected, virtual]

void edit_party::clicked_ready (  )  [protected, virtual]

Member Data Documentation

sigc::signal<void> edit_party::signal_ready

party* edit_party::party_data

Set the party data and result function when ready with it.

Glib::RefPtr<Gnome::Glade::Xml> edit_party::glade [protected]

Gtk::Entry* edit_party::party_name [protected]

Gtk::TextView* edit_party::party_descr [protected]

Glib::RefPtr<Gtk::TextBuffer> edit_party::descr_buffer [protected]

Gtk::Button* edit_party::party_cancel [protected]

Gtk::Button* edit_party::party_delete [protected]

Gtk::Button* edit_party::party_ready [protected]

Gtk::Label* edit_party::party_create [protected]

The documentation for this class was generated from the following files:

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