client_area Struct Reference

Data on the current tile. More...

#include <map.h>

List of all members.

Public Attributes

int terrain
int growth
string name
int city
bool castle
bool wall
bool moat
bool cathedral
bool palace
game_party party

Detailed Description

Data on the current tile.

Member Data Documentation

int client_area::terrain

int client_area::growth

string client_area::name

int client_area::city

bool client_area::castle

bool client_area::wall

bool client_area::moat

bool client_area::cathedral

bool client_area::palace

game_party client_area::party

The documentation for this struct was generated from the following file:

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