#include <game_window.h>
Public Member Functions | |
| tile () | |
Public Attributes | |
| unsigned int | terrain: 4 |
| unsigned char | add [8] |
| unsigned int | fields: 8 |
| std::string | name |
| unsigned int | citysize: 8 |
| unsigned int | castlesize: 8 |
| unsigned int | wallsize: 8 |
| unsigned int | wall: 2 |
| unsigned int | moat: 2 |
| tile::tile | ( | ) | [inline] |
| unsigned int tile::terrain |
| unsigned char tile::add[8] |
| unsigned int tile::fields |
| std::string tile::name |
| unsigned int tile::citysize |
| unsigned int tile::castlesize |
| unsigned int tile::wallsize |
| unsigned int tile::wall |
| unsigned int tile::moat |
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