game_window Class Reference

#include <game_window.h>

List of all members.

Public Member Functions

 game_window (BaseObjectType *cobject, const Glib::RefPtr< Gnome::Glade::Xml > refGlade)
 Window.
virtual ~game_window ()
 Remove window data.

Protected Member Functions

void file_handler (std::string f)
void game_handler (channel *ch)

Protected Attributes

Glib::RefPtr
< Gnome::Glade::Xml > 
m_refGlade
draw_areaarea
Gtk::TreeView * game_tree
channelch
const ModelColumns cols

Classes

struct  ModelColumns
 Definition of the columns on the screen. More...


Constructor & Destructor Documentation

game_window::game_window ( BaseObjectType *  cobject,
const Glib::RefPtr< Gnome::Glade::Xml >  refGlade 
)

Window.

game_window::~game_window (  )  [virtual]

Remove window data.


Member Function Documentation

void game_window::file_handler ( std::string  f  )  [protected]

void game_window::game_handler ( channel ch  )  [protected]


Member Data Documentation

Glib::RefPtr<Gnome::Glade::Xml> game_window::m_refGlade [protected]

draw_area* game_window::area [protected]

Gtk::TreeView* game_window::game_tree [protected]

channel* game_window::ch [protected]

const ModelColumns game_window::cols [protected]


The documentation for this class was generated from the following files:

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