delArmies(const string v) | guild | |
delArmies(const string v) | guild | |
delMembers(const string v) | guild | |
delMembers(const string v) | guild | |
delSkills(const string v) | guild | |
delSkills(const string v) | guild | |
getArmies(const string v) | guild | |
getArmies(const string v) | guild | |
getDeity() const | guild | |
getDeity() const | guild | |
getDescription() const | guild | |
getDescription() const | guild | |
getMembers(const string v) | guild | |
getMembers(const string v) | guild | |
getName() const | guild | |
getName() const | guild | |
getSkills(const string v) | guild | |
getSkills(const string v) | guild | |
guild() | guild | |
guild() | guild | |
isArmies(const string v) const | guild | |
isArmies(const string v) const | guild | |
isMembers(const string v) const | guild | |
isMembers(const string v) const | guild | |
isSkills(const string v) const | guild | |
isSkills(const string v) const | guild | |
listArmies() | guild | |
listArmies() | guild | |
listMembers() | guild | |
listMembers() | guild | |
listSkills() | guild | |
listSkills() | guild | |
load(class channel &ch) | guild | |
load(class channel &ch) | guild | |
save(class channel &ch) | guild | |
save(class channel &ch) | guild | |
setArmies(class army &v) | guild | |
setArmies(class army &v) | guild | |
setDeity(class skill &v) | guild | |
setDeity(class skill &v) | guild | |
setDescription(const string v) | guild | |
setDescription(const string v) | guild | |
setMembers(class person &v) | guild | |
setMembers(class person &v) | guild | |
setName(const string v) | guild | |
setName(const string v) | guild | |
setSkills(class skill_level &v) | guild | |
setSkills(class skill_level &v) | guild | |
xml(ofstream &f, int l=0, int r=0) | guild | |
xml(ofstream &f, int l=0, int r=0) | guild |