| delArmies(const string v) | guild | |
| delArmies(const string v) | guild | |
| delMembers(const string v) | guild | |
| delMembers(const string v) | guild | |
| delSkills(const string v) | guild | |
| delSkills(const string v) | guild | |
| getArmies(const string v) | guild | |
| getArmies(const string v) | guild | |
| getDeity() const | guild | |
| getDeity() const | guild | |
| getDescription() const | guild | |
| getDescription() const | guild | |
| getMembers(const string v) | guild | |
| getMembers(const string v) | guild | |
| getName() const | guild | |
| getName() const | guild | |
| getSkills(const string v) | guild | |
| getSkills(const string v) | guild | |
| guild() | guild | |
| guild() | guild | |
| isArmies(const string v) const | guild | |
| isArmies(const string v) const | guild | |
| isMembers(const string v) const | guild | |
| isMembers(const string v) const | guild | |
| isSkills(const string v) const | guild | |
| isSkills(const string v) const | guild | |
| listArmies() | guild | |
| listArmies() | guild | |
| listMembers() | guild | |
| listMembers() | guild | |
| listSkills() | guild | |
| listSkills() | guild | |
| load(class channel &ch) | guild | |
| load(class channel &ch) | guild | |
| save(class channel &ch) | guild | |
| save(class channel &ch) | guild | |
| setArmies(class army &v) | guild | |
| setArmies(class army &v) | guild | |
| setDeity(class skill &v) | guild | |
| setDeity(class skill &v) | guild | |
| setDescription(const string v) | guild | |
| setDescription(const string v) | guild | |
| setMembers(class person &v) | guild | |
| setMembers(class person &v) | guild | |
| setName(const string v) | guild | |
| setName(const string v) | guild | |
| setSkills(class skill_level &v) | guild | |
| setSkills(class skill_level &v) | guild | |
| xml(ofstream &f, int l=0, int r=0) | guild | |
| xml(ofstream &f, int l=0, int r=0) | guild |
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