#include <list_games.h>
Public Member Functions | |
| list_games (BaseObjectType *cobject, const Glib::RefPtr< Gnome::Glade::Xml > refGlade) | |
| window | |
| virtual | ~list_games () |
| remove the window data | |
| void | load () |
| load the data from the memory structure | |
Protected Member Functions | |
| virtual void | clicked_cancel () |
| virtual void | clicked_chat () |
| virtual void | clicked_new_game () |
| virtual void | clicked_game (const Gtk::TreeModel::Path &path, Gtk::TreeViewColumn *column) |
Protected Attributes | |
| Glib::RefPtr < Gnome::Glade::Xml > | m_refGlade |
| Gtk::Button * | cancel_game |
| Gtk::Button * | new_game |
| Gtk::Button * | join_game |
| Gtk::Button * | general_chat |
| Gtk::TreeView * | games_list |
| Glib::RefPtr < Gtk::ListStore > | games_store |
| const ModelColumns | cols |
Classes | |
| struct | ModelColumns |
| Definition of the columns on the screen. More... | |
| list_games::list_games | ( | BaseObjectType * | cobject, | |
| const Glib::RefPtr< Gnome::Glade::Xml > | refGlade | |||
| ) |
window
| list_games::~list_games | ( | ) | [virtual] |
remove the window data
| void list_games::load | ( | ) |
load the data from the memory structure
| void list_games::clicked_cancel | ( | ) | [protected, virtual] |
| void list_games::clicked_chat | ( | ) | [protected, virtual] |
| void list_games::clicked_new_game | ( | ) | [protected, virtual] |
| void list_games::clicked_game | ( | const Gtk::TreeModel::Path & | path, | |
| Gtk::TreeViewColumn * | column | |||
| ) | [protected, virtual] |
Glib::RefPtr<Gnome::Glade::Xml> list_games::m_refGlade [protected] |
Gtk::Button* list_games::cancel_game [protected] |
Gtk::Button* list_games::new_game [protected] |
Gtk::Button* list_games::join_game [protected] |
Gtk::Button* list_games::general_chat [protected] |
Gtk::TreeView* list_games::games_list [protected] |
Glib::RefPtr<Gtk::ListStore> list_games::games_store [protected] |
const ModelColumns list_games::cols [protected] |
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