#include <game_window.h>
Public Member Functions | |
tile () | |
Public Attributes | |
unsigned int | terrain: 4 |
unsigned char | add [8] |
unsigned int | fields: 8 |
std::string | name |
unsigned int | citysize: 8 |
unsigned int | castlesize: 8 |
unsigned int | wallsize: 8 |
unsigned int | wall: 2 |
unsigned int | moat: 2 |
tile::tile | ( | ) | [inline] |
unsigned int tile::terrain |
unsigned char tile::add[8] |
unsigned int tile::fields |
std::string tile::name |
unsigned int tile::citysize |
unsigned int tile::castlesize |
unsigned int tile::wallsize |
unsigned int tile::wall |
unsigned int tile::moat |