| defend | unit | |
| delBackground(const string v) | unit | |
| delBackground(const string v) | unit | |
| delCulture(const string v) | unit | |
| delCulture(const string v) | unit | |
| delSkills(const string v) | unit | |
| delSkills(const string v) | unit | |
| delSpecials(const int v) | unit | |
| delSpecials(const int v) | unit | |
| delStats(const string v) | unit | |
| delStats(const string v) | unit | |
| delWeapons(const string v) | unit | |
| delWeapons(const string v) | unit | |
| die | unit | |
| dir | unit | |
| fdefend | unit | |
| fdie | unit | |
| female | unit | |
| fidle | unit | |
| fmelee | unit | |
| fmoving | unit | |
| franged | unit | |
| getBackground(const string v) | unit | |
| getBackground(const string v) | unit | |
| getCulture(const string v) | unit | |
| getCulture(const string v) | unit | |
| getDescription() const | unit | |
| getDescription() const | unit | |
| getName() const | unit | |
| getName() const | unit | |
| getSize() const | unit | |
| getSize() const | unit | |
| getSkills(const string v) | unit | |
| getSkills(const string v) | unit | |
| getSpecials(const int v) | unit | |
| getSpecials(const int v) | unit | |
| getStats(const string v) | unit | |
| getStats(const string v) | unit | |
| getWeapons(const string v) | unit | |
| getWeapons(const string v) | unit | |
| idle | unit | |
| isBackground(const string v) const | unit | |
| isBackground(const string v) const | unit | |
| isCulture(const string v) const | unit | |
| isCulture(const string v) const | unit | |
| isSkills(const string v) const | unit | |
| isSkills(const string v) const | unit | |
| isSpecials(const int v) const | unit | |
| isSpecials(const int v) const | unit | |
| isStats(const string v) const | unit | |
| isStats(const string v) const | unit | |
| isWeapons(const string v) const | unit | |
| isWeapons(const string v) const | unit | |
| listBackground() | unit | |
| listBackground() | unit | |
| listCulture() | unit | |
| listCulture() | unit | |
| listSkills() | unit | |
| listSkills() | unit | |
| listSpecials() | unit | |
| listSpecials() | unit | |
| listStats() | unit | |
| listStats() | unit | |
| listWeapons() | unit | |
| listWeapons() | unit | |
| load(class channel &ch) | unit | |
| load(class channel &ch) | unit | |
| male | unit | |
| melee | unit | |
| moving | unit | |
| ranged | unit | |
| save(class channel &ch) | unit | |
| save(class channel &ch) | unit | |
| setBackground(class background_level &v) | unit | |
| setBackground(class background_level &v) | unit | |
| setCulture(class culture_part &v) | unit | |
| setCulture(class culture_part &v) | unit | |
| setDescription(const string v) | unit | |
| setDescription(const string v) | unit | |
| setName(const string v) | unit | |
| setName(const string v) | unit | |
| setSize(const int v) | unit | |
| setSize(const int v) | unit | |
| setSkills(class skill_level &v) | unit | |
| setSkills(class skill_level &v) | unit | |
| setSpecials(class action_level &v) | unit | |
| setSpecials(class action_level &v) | unit | |
| setStats(class stat_amount &v) | unit | |
| setStats(class stat_amount &v) | unit | |
| setWeapons(class material &v) | unit | |
| setWeapons(class material &v) | unit | |
| unit() | unit | |
| unit() | unit | |
| xml(ofstream &f, int l=0, int r=0) | unit | |
| xml(ofstream &f, int l=0, int r=0) | unit |
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