defend | unit | |
delBackground(const string v) | unit | |
delBackground(const string v) | unit | |
delCulture(const string v) | unit | |
delCulture(const string v) | unit | |
delSkills(const string v) | unit | |
delSkills(const string v) | unit | |
delSpecials(const int v) | unit | |
delSpecials(const int v) | unit | |
delStats(const string v) | unit | |
delStats(const string v) | unit | |
delWeapons(const string v) | unit | |
delWeapons(const string v) | unit | |
die | unit | |
dir | unit | |
fdefend | unit | |
fdie | unit | |
female | unit | |
fidle | unit | |
fmelee | unit | |
fmoving | unit | |
franged | unit | |
getBackground(const string v) | unit | |
getBackground(const string v) | unit | |
getCulture(const string v) | unit | |
getCulture(const string v) | unit | |
getDescription() const | unit | |
getDescription() const | unit | |
getName() const | unit | |
getName() const | unit | |
getSize() const | unit | |
getSize() const | unit | |
getSkills(const string v) | unit | |
getSkills(const string v) | unit | |
getSpecials(const int v) | unit | |
getSpecials(const int v) | unit | |
getStats(const string v) | unit | |
getStats(const string v) | unit | |
getWeapons(const string v) | unit | |
getWeapons(const string v) | unit | |
idle | unit | |
isBackground(const string v) const | unit | |
isBackground(const string v) const | unit | |
isCulture(const string v) const | unit | |
isCulture(const string v) const | unit | |
isSkills(const string v) const | unit | |
isSkills(const string v) const | unit | |
isSpecials(const int v) const | unit | |
isSpecials(const int v) const | unit | |
isStats(const string v) const | unit | |
isStats(const string v) const | unit | |
isWeapons(const string v) const | unit | |
isWeapons(const string v) const | unit | |
listBackground() | unit | |
listBackground() | unit | |
listCulture() | unit | |
listCulture() | unit | |
listSkills() | unit | |
listSkills() | unit | |
listSpecials() | unit | |
listSpecials() | unit | |
listStats() | unit | |
listStats() | unit | |
listWeapons() | unit | |
listWeapons() | unit | |
load(class channel &ch) | unit | |
load(class channel &ch) | unit | |
male | unit | |
melee | unit | |
moving | unit | |
ranged | unit | |
save(class channel &ch) | unit | |
save(class channel &ch) | unit | |
setBackground(class background_level &v) | unit | |
setBackground(class background_level &v) | unit | |
setCulture(class culture_part &v) | unit | |
setCulture(class culture_part &v) | unit | |
setDescription(const string v) | unit | |
setDescription(const string v) | unit | |
setName(const string v) | unit | |
setName(const string v) | unit | |
setSize(const int v) | unit | |
setSize(const int v) | unit | |
setSkills(class skill_level &v) | unit | |
setSkills(class skill_level &v) | unit | |
setSpecials(class action_level &v) | unit | |
setSpecials(class action_level &v) | unit | |
setStats(class stat_amount &v) | unit | |
setStats(class stat_amount &v) | unit | |
setWeapons(class material &v) | unit | |
setWeapons(class material &v) | unit | |
unit() | unit | |
unit() | unit | |
xml(ofstream &f, int l=0, int r=0) | unit | |
xml(ofstream &f, int l=0, int r=0) | unit |