#include <unit.h>
Public Member Functions | |
unit () | |
const string | getName () const |
void | setName (const string v) |
const string | getDescription () const |
void | setDescription (const string v) |
const int | getSize () const |
void | setSize (const int v) |
class action_level & | getSpecials (const int v) |
map< int, class action_level > & | listSpecials () |
void | setSpecials (class action_level &v) |
void | delSpecials (const int v) |
const bool | isSpecials (const int v) const |
class material & | getWeapons (const string v) |
list< class material > & | listWeapons () |
void | setWeapons (class material &v) |
void | delWeapons (const string v) |
const bool | isWeapons (const string v) const |
class background_level & | getBackground (const string v) |
list< class background_level > & | listBackground () |
void | setBackground (class background_level &v) |
void | delBackground (const string v) |
const bool | isBackground (const string v) const |
class culture_part & | getCulture (const string v) |
map< string, class culture_part > & | listCulture () |
void | setCulture (class culture_part &v) |
void | delCulture (const string v) |
const bool | isCulture (const string v) const |
class skill_level & | getSkills (const string v) |
map< string, class skill_level > & | listSkills () |
void | setSkills (class skill_level &v) |
void | delSkills (const string v) |
const bool | isSkills (const string v) const |
class stat_amount & | getStats (const string v) |
map< string, class stat_amount > & | listStats () |
void | setStats (class stat_amount &v) |
void | delStats (const string v) |
const bool | isStats (const string v) const |
void | save (class channel &ch) |
void | load (class channel &ch) |
void | xml (ofstream &f, int l=0, int r=0) |
unit () | |
const string | getName () const |
void | setName (const string v) |
const string | getDescription () const |
void | setDescription (const string v) |
const int | getSize () const |
void | setSize (const int v) |
class action_level & | getSpecials (const int v) |
map< int, class action_level > & | listSpecials () |
void | setSpecials (class action_level &v) |
void | delSpecials (const int v) |
const bool | isSpecials (const int v) const |
class material & | getWeapons (const string v) |
list< class material > & | listWeapons () |
void | setWeapons (class material &v) |
void | delWeapons (const string v) |
const bool | isWeapons (const string v) const |
class background_level & | getBackground (const string v) |
list< class background_level > & | listBackground () |
void | setBackground (class background_level &v) |
void | delBackground (const string v) |
const bool | isBackground (const string v) const |
class culture_part & | getCulture (const string v) |
map< string, class culture_part > & | listCulture () |
void | setCulture (class culture_part &v) |
void | delCulture (const string v) |
const bool | isCulture (const string v) const |
class skill_level & | getSkills (const string v) |
map< string, class skill_level > & | listSkills () |
void | setSkills (class skill_level &v) |
void | delSkills (const string v) |
const bool | isSkills (const string v) const |
class stat_amount & | getStats (const string v) |
map< string, class stat_amount > & | listStats () |
void | setStats (class stat_amount &v) |
void | delStats (const string v) |
const bool | isStats (const string v) const |
void | save (class channel &ch) |
void | load (class channel &ch) |
void | xml (ofstream &f, int l=0, int r=0) |
Public Attributes | |
int | dir |
bool | male |
bool | female |
int | moving |
int | melee |
int | ranged |
int | defend |
int | die |
int | idle |
int | fmoving |
int | fmelee |
int | franged |
int | fdefend |
int | fdie |
int | fidle |
unit::unit | ( | ) |
unit::unit | ( | ) |
const string unit::getName | ( | ) | const |
void unit::setName | ( | const string | v | ) |
const string unit::getDescription | ( | ) | const |
void unit::setDescription | ( | const string | v | ) |
const int unit::getSize | ( | ) | const |
void unit::setSize | ( | const int | v | ) |
class action_level & unit::getSpecials | ( | const int | v | ) |
map< int, class action_level > & unit::listSpecials | ( | ) |
void unit::setSpecials | ( | class action_level & | v | ) |
void unit::delSpecials | ( | const int | v | ) |
const bool unit::isSpecials | ( | const int | v | ) | const |
class material & unit::getWeapons | ( | const string | v | ) |
list< class material > & unit::listWeapons | ( | ) |
void unit::setWeapons | ( | class material & | v | ) |
void unit::delWeapons | ( | const string | v | ) |
const bool unit::isWeapons | ( | const string | v | ) | const |
class background_level & unit::getBackground | ( | const string | v | ) |
list< class background_level > & unit::listBackground | ( | ) |
void unit::setBackground | ( | class background_level & | v | ) |
void unit::delBackground | ( | const string | v | ) |
const bool unit::isBackground | ( | const string | v | ) | const |
class culture_part & unit::getCulture | ( | const string | v | ) |
map< string, class culture_part > & unit::listCulture | ( | ) |
void unit::setCulture | ( | class culture_part & | v | ) |
void unit::delCulture | ( | const string | v | ) |
const bool unit::isCulture | ( | const string | v | ) | const |
class skill_level & unit::getSkills | ( | const string | v | ) |
map< string, class skill_level > & unit::listSkills | ( | ) |
void unit::setSkills | ( | class skill_level & | v | ) |
void unit::delSkills | ( | const string | v | ) |
const bool unit::isSkills | ( | const string | v | ) | const |
class stat_amount & unit::getStats | ( | const string | v | ) |
map< string, class stat_amount > & unit::listStats | ( | ) |
void unit::setStats | ( | class stat_amount & | v | ) |
void unit::delStats | ( | const string | v | ) |
const bool unit::isStats | ( | const string | v | ) | const |
void unit::save | ( | class channel & | ch | ) |
void unit::load | ( | class channel & | ch | ) |
void unit::xml | ( | ofstream & | f, | |
int | l = 0 , |
|||
int | r = 0 | |||
) |
const string unit::getName | ( | ) | const |
void unit::setName | ( | const string | v | ) |
const string unit::getDescription | ( | ) | const |
void unit::setDescription | ( | const string | v | ) |
const int unit::getSize | ( | ) | const |
void unit::setSize | ( | const int | v | ) |
class action_level& unit::getSpecials | ( | const int | v | ) |
map<int,class action_level>& unit::listSpecials | ( | ) |
void unit::setSpecials | ( | class action_level & | v | ) |
void unit::delSpecials | ( | const int | v | ) |
const bool unit::isSpecials | ( | const int | v | ) | const |
class material& unit::getWeapons | ( | const string | v | ) |
list<class material>& unit::listWeapons | ( | ) |
void unit::setWeapons | ( | class material & | v | ) |
void unit::delWeapons | ( | const string | v | ) |
const bool unit::isWeapons | ( | const string | v | ) | const |
class background_level& unit::getBackground | ( | const string | v | ) |
list<class background_level>& unit::listBackground | ( | ) |
void unit::setBackground | ( | class background_level & | v | ) |
void unit::delBackground | ( | const string | v | ) |
const bool unit::isBackground | ( | const string | v | ) | const |
class culture_part& unit::getCulture | ( | const string | v | ) |
map<string,class culture_part>& unit::listCulture | ( | ) |
void unit::setCulture | ( | class culture_part & | v | ) |
void unit::delCulture | ( | const string | v | ) |
const bool unit::isCulture | ( | const string | v | ) | const |
class skill_level& unit::getSkills | ( | const string | v | ) |
map<string,class skill_level>& unit::listSkills | ( | ) |
void unit::setSkills | ( | class skill_level & | v | ) |
void unit::delSkills | ( | const string | v | ) |
const bool unit::isSkills | ( | const string | v | ) | const |
class stat_amount& unit::getStats | ( | const string | v | ) |
map<string,class stat_amount>& unit::listStats | ( | ) |
void unit::setStats | ( | class stat_amount & | v | ) |
void unit::delStats | ( | const string | v | ) |
const bool unit::isStats | ( | const string | v | ) | const |
void unit::save | ( | class channel & | ch | ) |
void unit::load | ( | class channel & | ch | ) |
void unit::xml | ( | ofstream & | f, | |
int | l = 0 , |
|||
int | r = 0 | |||
) |
int unit::dir |
bool unit::male |
bool unit::female |
int unit::moving |
int unit::melee |
int unit::ranged |
int unit::defend |
int unit::die |
int unit::idle |
int unit::fmoving |
int unit::fmelee |
int unit::franged |
int unit::fdefend |
int unit::fdie |
int unit::fidle |