#include <unit.h>
Public Member Functions | |
| unit () | |
| const string | getName () const |
| void | setName (const string v) |
| const string | getDescription () const |
| void | setDescription (const string v) |
| const int | getSize () const |
| void | setSize (const int v) |
| class action_level & | getSpecials (const int v) |
| map< int, class action_level > & | listSpecials () |
| void | setSpecials (class action_level &v) |
| void | delSpecials (const int v) |
| const bool | isSpecials (const int v) const |
| class material & | getWeapons (const string v) |
| list< class material > & | listWeapons () |
| void | setWeapons (class material &v) |
| void | delWeapons (const string v) |
| const bool | isWeapons (const string v) const |
| class background_level & | getBackground (const string v) |
| list< class background_level > & | listBackground () |
| void | setBackground (class background_level &v) |
| void | delBackground (const string v) |
| const bool | isBackground (const string v) const |
| class culture_part & | getCulture (const string v) |
| map< string, class culture_part > & | listCulture () |
| void | setCulture (class culture_part &v) |
| void | delCulture (const string v) |
| const bool | isCulture (const string v) const |
| class skill_level & | getSkills (const string v) |
| map< string, class skill_level > & | listSkills () |
| void | setSkills (class skill_level &v) |
| void | delSkills (const string v) |
| const bool | isSkills (const string v) const |
| class stat_amount & | getStats (const string v) |
| map< string, class stat_amount > & | listStats () |
| void | setStats (class stat_amount &v) |
| void | delStats (const string v) |
| const bool | isStats (const string v) const |
| void | save (class channel &ch) |
| void | load (class channel &ch) |
| void | xml (ofstream &f, int l=0, int r=0) |
| unit () | |
| const string | getName () const |
| void | setName (const string v) |
| const string | getDescription () const |
| void | setDescription (const string v) |
| const int | getSize () const |
| void | setSize (const int v) |
| class action_level & | getSpecials (const int v) |
| map< int, class action_level > & | listSpecials () |
| void | setSpecials (class action_level &v) |
| void | delSpecials (const int v) |
| const bool | isSpecials (const int v) const |
| class material & | getWeapons (const string v) |
| list< class material > & | listWeapons () |
| void | setWeapons (class material &v) |
| void | delWeapons (const string v) |
| const bool | isWeapons (const string v) const |
| class background_level & | getBackground (const string v) |
| list< class background_level > & | listBackground () |
| void | setBackground (class background_level &v) |
| void | delBackground (const string v) |
| const bool | isBackground (const string v) const |
| class culture_part & | getCulture (const string v) |
| map< string, class culture_part > & | listCulture () |
| void | setCulture (class culture_part &v) |
| void | delCulture (const string v) |
| const bool | isCulture (const string v) const |
| class skill_level & | getSkills (const string v) |
| map< string, class skill_level > & | listSkills () |
| void | setSkills (class skill_level &v) |
| void | delSkills (const string v) |
| const bool | isSkills (const string v) const |
| class stat_amount & | getStats (const string v) |
| map< string, class stat_amount > & | listStats () |
| void | setStats (class stat_amount &v) |
| void | delStats (const string v) |
| const bool | isStats (const string v) const |
| void | save (class channel &ch) |
| void | load (class channel &ch) |
| void | xml (ofstream &f, int l=0, int r=0) |
Public Attributes | |
| int | dir |
| bool | male |
| bool | female |
| int | moving |
| int | melee |
| int | ranged |
| int | defend |
| int | die |
| int | idle |
| int | fmoving |
| int | fmelee |
| int | franged |
| int | fdefend |
| int | fdie |
| int | fidle |
| unit::unit | ( | ) |
| unit::unit | ( | ) |
| const string unit::getName | ( | ) | const |
| void unit::setName | ( | const string | v | ) |
| const string unit::getDescription | ( | ) | const |
| void unit::setDescription | ( | const string | v | ) |
| const int unit::getSize | ( | ) | const |
| void unit::setSize | ( | const int | v | ) |
| class action_level & unit::getSpecials | ( | const int | v | ) |
| map< int, class action_level > & unit::listSpecials | ( | ) |
| void unit::setSpecials | ( | class action_level & | v | ) |
| void unit::delSpecials | ( | const int | v | ) |
| const bool unit::isSpecials | ( | const int | v | ) | const |
| class material & unit::getWeapons | ( | const string | v | ) |
| list< class material > & unit::listWeapons | ( | ) |
| void unit::setWeapons | ( | class material & | v | ) |
| void unit::delWeapons | ( | const string | v | ) |
| const bool unit::isWeapons | ( | const string | v | ) | const |
| class background_level & unit::getBackground | ( | const string | v | ) |
| list< class background_level > & unit::listBackground | ( | ) |
| void unit::setBackground | ( | class background_level & | v | ) |
| void unit::delBackground | ( | const string | v | ) |
| const bool unit::isBackground | ( | const string | v | ) | const |
| class culture_part & unit::getCulture | ( | const string | v | ) |
| map< string, class culture_part > & unit::listCulture | ( | ) |
| void unit::setCulture | ( | class culture_part & | v | ) |
| void unit::delCulture | ( | const string | v | ) |
| const bool unit::isCulture | ( | const string | v | ) | const |
| class skill_level & unit::getSkills | ( | const string | v | ) |
| map< string, class skill_level > & unit::listSkills | ( | ) |
| void unit::setSkills | ( | class skill_level & | v | ) |
| void unit::delSkills | ( | const string | v | ) |
| const bool unit::isSkills | ( | const string | v | ) | const |
| class stat_amount & unit::getStats | ( | const string | v | ) |
| map< string, class stat_amount > & unit::listStats | ( | ) |
| void unit::setStats | ( | class stat_amount & | v | ) |
| void unit::delStats | ( | const string | v | ) |
| const bool unit::isStats | ( | const string | v | ) | const |
| void unit::save | ( | class channel & | ch | ) |
| void unit::load | ( | class channel & | ch | ) |
| void unit::xml | ( | ofstream & | f, | |
| int | l = 0, |
|||
| int | r = 0 | |||
| ) |
| const string unit::getName | ( | ) | const |
| void unit::setName | ( | const string | v | ) |
| const string unit::getDescription | ( | ) | const |
| void unit::setDescription | ( | const string | v | ) |
| const int unit::getSize | ( | ) | const |
| void unit::setSize | ( | const int | v | ) |
| class action_level& unit::getSpecials | ( | const int | v | ) |
| map<int,class action_level>& unit::listSpecials | ( | ) |
| void unit::setSpecials | ( | class action_level & | v | ) |
| void unit::delSpecials | ( | const int | v | ) |
| const bool unit::isSpecials | ( | const int | v | ) | const |
| class material& unit::getWeapons | ( | const string | v | ) |
| list<class material>& unit::listWeapons | ( | ) |
| void unit::setWeapons | ( | class material & | v | ) |
| void unit::delWeapons | ( | const string | v | ) |
| const bool unit::isWeapons | ( | const string | v | ) | const |
| class background_level& unit::getBackground | ( | const string | v | ) |
| list<class background_level>& unit::listBackground | ( | ) |
| void unit::setBackground | ( | class background_level & | v | ) |
| void unit::delBackground | ( | const string | v | ) |
| const bool unit::isBackground | ( | const string | v | ) | const |
| class culture_part& unit::getCulture | ( | const string | v | ) |
| map<string,class culture_part>& unit::listCulture | ( | ) |
| void unit::setCulture | ( | class culture_part & | v | ) |
| void unit::delCulture | ( | const string | v | ) |
| const bool unit::isCulture | ( | const string | v | ) | const |
| class skill_level& unit::getSkills | ( | const string | v | ) |
| map<string,class skill_level>& unit::listSkills | ( | ) |
| void unit::setSkills | ( | class skill_level & | v | ) |
| void unit::delSkills | ( | const string | v | ) |
| const bool unit::isSkills | ( | const string | v | ) | const |
| class stat_amount& unit::getStats | ( | const string | v | ) |
| map<string,class stat_amount>& unit::listStats | ( | ) |
| void unit::setStats | ( | class stat_amount & | v | ) |
| void unit::delStats | ( | const string | v | ) |
| const bool unit::isStats | ( | const string | v | ) | const |
| void unit::save | ( | class channel & | ch | ) |
| void unit::load | ( | class channel & | ch | ) |
| void unit::xml | ( | ofstream & | f, | |
| int | l = 0, |
|||
| int | r = 0 | |||
| ) |
| int unit::dir |
| bool unit::male |
| bool unit::female |
| int unit::moving |
| int unit::melee |
| int unit::ranged |
| int unit::defend |
| int unit::die |
| int unit::idle |
| int unit::fmoving |
| int unit::fmelee |
| int unit::franged |
| int unit::fdefend |
| int unit::fdie |
| int unit::fidle |
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