server_new/area.cc File Reference

#include <sstream>
#include <fstream>
#include "../general/util.h"
#include "../general/log.h"
#include "../general/channel.h"
#include "area.h"
#include "../general/general.h"

Defines

#define DEBUG_ROUTINE   "area"

Variables

const string areaTerrain [] = {"ocean","coast","ford","lava","ice","cave","field","grass","forest","tropical","dirt","swamp","desert","deserthills","desertmountains","mountains"}
const string areaRiver_e [] = {"open","river","river_dike","dike","wall"}
const string areaRiver_ne [] = {"open","river","river_dike","dike","wall"}
const string areaRiver_nw [] = {"open","river","river_dike","dike","wall"}
const string areaRoad_e [] = {"nothing","broken","normal","good"}
const string areaRoad_ne [] = {"nothing","broken","normal","good"}
const string areaRoad_nw [] = {"nothing","broken","normal","good"}
areaRepository area_repo

Define Documentation

#define DEBUG_ROUTINE   "area"


Variable Documentation

areaRepository area_repo

const string areaRiver_e[] = {"open","river","river_dike","dike","wall"}

const string areaRiver_ne[] = {"open","river","river_dike","dike","wall"}

const string areaRiver_nw[] = {"open","river","river_dike","dike","wall"}

const string areaRoad_e[] = {"nothing","broken","normal","good"}

const string areaRoad_ne[] = {"nothing","broken","normal","good"}

const string areaRoad_nw[] = {"nothing","broken","normal","good"}

const string areaTerrain[] = {"ocean","coast","ford","lava","ice","cave","field","grass","forest","tropical","dirt","swamp","desert","deserthills","desertmountains","mountains"}



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