- Member central::client_handler (channel *ch)
- limit 1 person to download more than 3 games each day
- Member channel::poll (long time)
- Better check on incorrect data
More gracious handling when the number of bytes of the data is no real number
- dump current data from the stream... so we hope that it cleans the stream for the next data
- good logging of these type of events... there is always data loss
- Member chatserver::leadership_check (room *r)
- Cleanup of the room itself after the last person left a room
- Member chatserver::join_channel (std::string channelname)
- Passwords on channels.
Let people set a password on a channel, skip the check when people are already member.
- Member chatserver::message (std::string text)
- flood control
Implement flood control by a test if the same second another message was posted.
- Member chatserver::message (std::string text)
- implement a more relaxed way so send messages to clients
Do not send data immediatly when messages are distributed but on the moment there was already contact with the client or after a timeout of a second.
- Member chatserver::channel_type (std::string type)
- add password to channel
- Member chatserver::handler (channel *ch)
- Check if the current cent_payload = 0 and when not let this new connection wait
- Member chatserver::client_handler (channel *ch)
- safer implementation of c_member
- Member memberlist::memberlist (BaseObjectType *cobject, const Glib::RefPtr< Gnome::Glade::Xml > refGlade)
- add context menu to this list
- Member moros::main_loop (Gtk::Main kit)
- Ask central server for URL of central chatserver
- Member sig_reload
- Also write game data to file
- Member sig_reload
- Start a new logfile
Generated on Tue Jan 1 17:30:01 2008 for Todo List by
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