#include <sstream>#include <fstream>#include "../general/util.h"#include "../general/log.h"#include "../general/channel.h"#include "area.h"#include "../general/general.h"Defines | |
| #define | DEBUG_ROUTINE "area" |
Variables | |
| const string | areaTerrain [] = {"ocean","coast","ford","lava","ice","cave","field","grass","forest","tropical","dirt","swamp","desert","deserthills","desertmountains","mountains"} |
| const string | areaRiver_e [] = {"open","river","river_dike","dike","wall"} |
| const string | areaRiver_ne [] = {"open","river","river_dike","dike","wall"} |
| const string | areaRiver_nw [] = {"open","river","river_dike","dike","wall"} |
| const string | areaRoad_e [] = {"nothing","broken","normal","good"} |
| const string | areaRoad_ne [] = {"nothing","broken","normal","good"} |
| const string | areaRoad_nw [] = {"nothing","broken","normal","good"} |
| areaRepository | area_repo |
| #define DEBUG_ROUTINE "area" |
| const string areaRiver_e[] = {"open","river","river_dike","dike","wall"} |
| const string areaRiver_ne[] = {"open","river","river_dike","dike","wall"} |
| const string areaRiver_nw[] = {"open","river","river_dike","dike","wall"} |
| const string areaRoad_e[] = {"nothing","broken","normal","good"} |
| const string areaRoad_ne[] = {"nothing","broken","normal","good"} |
| const string areaRoad_nw[] = {"nothing","broken","normal","good"} |
| const string areaTerrain[] = {"ocean","coast","ford","lava","ice","cave","field","grass","forest","tropical","dirt","swamp","desert","deserthills","desertmountains","mountains"} |
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