#include <sstream>
#include <fstream>
#include "../general/util.h"
#include "../general/log.h"
#include "../general/channel.h"
#include "area.h"
#include "../general/general.h"
Defines | |
#define | DEBUG_ROUTINE "area" |
Variables | |
const string | areaTerrain [] = {"ocean","coast","ford","lava","ice","cave","field","grass","forest","tropical","dirt","swamp","desert","deserthills","desertmountains","mountains"} |
const string | areaRiver_e [] = {"open","river","river_dike","dike","wall"} |
const string | areaRiver_ne [] = {"open","river","river_dike","dike","wall"} |
const string | areaRiver_nw [] = {"open","river","river_dike","dike","wall"} |
const string | areaRoad_e [] = {"nothing","broken","normal","good"} |
const string | areaRoad_ne [] = {"nothing","broken","normal","good"} |
const string | areaRoad_nw [] = {"nothing","broken","normal","good"} |
areaRepository | area_repo |
#define DEBUG_ROUTINE "area" |
const string areaRiver_e[] = {"open","river","river_dike","dike","wall"} |
const string areaRiver_ne[] = {"open","river","river_dike","dike","wall"} |
const string areaRiver_nw[] = {"open","river","river_dike","dike","wall"} |
const string areaRoad_e[] = {"nothing","broken","normal","good"} |
const string areaRoad_ne[] = {"nothing","broken","normal","good"} |
const string areaRoad_nw[] = {"nothing","broken","normal","good"} |
const string areaTerrain[] = {"ocean","coast","ford","lava","ice","cave","field","grass","forest","tropical","dirt","swamp","desert","deserthills","desertmountains","mountains"} |
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