army Class Reference

#include <army.h>

List of all members.

Public Member Functions

 army ()
const string getName () const
void setName (const string v)
class membersgetMembers (const string v)
map< string, class
members > & 
listMembers ()
void setMembers (class members &v)
void delMembers (const string v)
const bool isMembers (const string v) const
class materialgetGoods (const string v)
list< class material > & listGoods ()
void setGoods (class material &v)
void delGoods (const string v)
const bool isGoods (const string v) const
class membersgetMembers_wanted (const string v)
map< string, class
members > & 
listMembers_wanted ()
void setMembers_wanted (class members &v)
void delMembers_wanted (const string v)
const bool isMembers_wanted (const string v) const
class materialgetGoods_wanted (const string v)
list< class material > & listGoods_wanted ()
void setGoods_wanted (class material &v)
void delGoods_wanted (const string v)
const bool isGoods_wanted (const string v) const
const int getLocation () const
void setLocation (const int v)
const string showLocation () const
void save (class channel &ch)
void load (class channel &ch)
void xml (ofstream &f, int l=0, int r=0)
 army ()
const string getName () const
void setName (const string v)
class membersgetMembers (const string v)
map< string, class
members > & 
listMembers ()
void setMembers (class members &v)
void delMembers (const string v)
const bool isMembers (const string v) const
class materialgetGoods (const string v)
list< class material > & listGoods ()
void setGoods (class material &v)
void delGoods (const string v)
const bool isGoods (const string v) const
class membersgetMembers_wanted (const string v)
map< string, class
members > & 
listMembers_wanted ()
void setMembers_wanted (class members &v)
void delMembers_wanted (const string v)
const bool isMembers_wanted (const string v) const
class materialgetGoods_wanted (const string v)
list< class material > & listGoods_wanted ()
void setGoods_wanted (class material &v)
void delGoods_wanted (const string v)
const bool isGoods_wanted (const string v) const
const int getLocation () const
void setLocation (const int v)
const string showLocation () const
void save (class channel &ch)
void load (class channel &ch)
void xml (ofstream &f, int l=0, int r=0)


Constructor & Destructor Documentation

army::army (  ) 

army::army (  ) 


Member Function Documentation

const string army::getName (  )  const

void army::setName ( const string  v  ) 

class members & army::getMembers ( const string  v  ) 

map< string, class members > & army::listMembers (  ) 

void army::setMembers ( class members v  ) 

void army::delMembers ( const string  v  ) 

const bool army::isMembers ( const string  v  )  const

class material & army::getGoods ( const string  v  ) 

list< class material > & army::listGoods (  ) 

void army::setGoods ( class material v  ) 

void army::delGoods ( const string  v  ) 

const bool army::isGoods ( const string  v  )  const

class members & army::getMembers_wanted ( const string  v  ) 

map< string, class members > & army::listMembers_wanted (  ) 

void army::setMembers_wanted ( class members v  ) 

void army::delMembers_wanted ( const string  v  ) 

const bool army::isMembers_wanted ( const string  v  )  const

class material & army::getGoods_wanted ( const string  v  ) 

list< class material > & army::listGoods_wanted (  ) 

void army::setGoods_wanted ( class material v  ) 

void army::delGoods_wanted ( const string  v  ) 

const bool army::isGoods_wanted ( const string  v  )  const

const int army::getLocation (  )  const

void army::setLocation ( const int  v  ) 

const string army::showLocation (  )  const

void army::save ( class channel ch  ) 

void army::load ( class channel ch  ) 

void army::xml ( ofstream &  f,
int  l = 0,
int  r = 0 
)

const string army::getName (  )  const

void army::setName ( const string  v  ) 

class members& army::getMembers ( const string  v  ) 

map<string,class members>& army::listMembers (  ) 

void army::setMembers ( class members v  ) 

void army::delMembers ( const string  v  ) 

const bool army::isMembers ( const string  v  )  const

class material& army::getGoods ( const string  v  ) 

list<class material>& army::listGoods (  ) 

void army::setGoods ( class material v  ) 

void army::delGoods ( const string  v  ) 

const bool army::isGoods ( const string  v  )  const

class members& army::getMembers_wanted ( const string  v  ) 

map<string,class members>& army::listMembers_wanted (  ) 

void army::setMembers_wanted ( class members v  ) 

void army::delMembers_wanted ( const string  v  ) 

const bool army::isMembers_wanted ( const string  v  )  const

class material& army::getGoods_wanted ( const string  v  ) 

list<class material>& army::listGoods_wanted (  ) 

void army::setGoods_wanted ( class material v  ) 

void army::delGoods_wanted ( const string  v  ) 

const bool army::isGoods_wanted ( const string  v  )  const

const int army::getLocation (  )  const

void army::setLocation ( const int  v  ) 

const string army::showLocation (  )  const

void army::save ( class channel ch  ) 

void army::load ( class channel ch  ) 

void army::xml ( ofstream &  f,
int  l = 0,
int  r = 0 
)


The documentation for this class was generated from the following files:

Generated on Tue Jan 1 17:30:01 2008 for army Class Reference by  doxygen   Visit the project page on SourceForge.net Logo