client/map.h File Reference

Go to the source code of this file.

Classes

struct  location
 Current location of the hero or the editor. More...
struct  client_area
 Data on the current tile. More...

Enumerations

enum  terrain_type {
  Terrain_sea, Terrain_lake, Terrain_flat, Terrain_flowing,
  Terrain_hills, Terrain_mountain, Terrain_range
}
 Different terrain types. More...
enum  growth_type {
  Growth_forest, Growth_fields, Growth_grass, Growth_swamp,
  Growth_moors, Growth_barren
}
 Different types of growth. More...

Variables

location current_position
location selected_position
struct client_area map [625]
 Data on the current tile.


Enumeration Type Documentation

enum growth_type

Different types of growth.

Enumerator:
Growth_forest 
Growth_fields 
Growth_grass 
Growth_swamp 
Growth_moors 
Growth_barren 

enum terrain_type

Different terrain types.

Enumerator:
Terrain_sea 
Terrain_lake 
Terrain_flat 
Terrain_flowing 
Terrain_hills 
Terrain_mountain 
Terrain_range 


Variable Documentation

location current_position

struct client_area map[625]

Data on the current tile.

Matrix of the near map tiles

location selected_position



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