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Classes | |
struct | location |
Current location of the hero or the editor. More... | |
struct | client_area |
Data on the current tile. More... | |
Enumerations | |
enum | terrain_type { Terrain_sea, Terrain_lake, Terrain_flat, Terrain_flowing, Terrain_hills, Terrain_mountain, Terrain_range } |
Different terrain types. More... | |
enum | growth_type { Growth_forest, Growth_fields, Growth_grass, Growth_swamp, Growth_moors, Growth_barren } |
Different types of growth. More... | |
Variables | |
location | current_position |
location | selected_position |
struct client_area | map [625] |
Data on the current tile. |
enum growth_type |
enum terrain_type |
Different terrain types.
struct client_area map[625] |
Data on the current tile.
Matrix of the near map tiles
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