#include <string>
#include <map>
#include <list>
#include "action_level.h"
#include "material.h"
#include "background_level.h"
#include "culture_part.h"
#include "skill_level.h"
#include "stat_amount.h"
Go to the source code of this file.
Classes | |
class | unit |
class | unitRepository |
Defines | |
#define | loopUnitSpecials(r, v) loopMapi((r)->listSpecials(),v,class action_level) |
#define | loopUnitWeapons(r, v) loopSingle((r)->listWeapons(),v,class material,list) |
#define | loopUnitBackground(r, v) loopSingle((r)->listBackground(),v,class background_level,list) |
#define | loopUnitCulture(r, v) loopMap((r)->listCulture(),v,class culture_part) |
#define | loopUnitSkills(r, v) loopMap((r)->listSkills(),v,class skill_level) |
#define | loopUnitStats(r, v) loopMap((r)->listStats(),v,class stat_amount) |
#define | loopUnits(v) loopMap(unit_repo.listUnit(),v,class unit) |
Variables | |
unitRepository | unit_repo |
#define loopUnitBackground | ( | r, | |||
v | ) | loopSingle((r)->listBackground(),v,class background_level,list) |
#define loopUnitCulture | ( | r, | |||
v | ) | loopMap((r)->listCulture(),v,class culture_part) |
#define loopUnits | ( | v | ) | loopMap(unit_repo.listUnit(),v,class unit) |
#define loopUnitSkills | ( | r, | |||
v | ) | loopMap((r)->listSkills(),v,class skill_level) |
#define loopUnitSpecials | ( | r, | |||
v | ) | loopMapi((r)->listSpecials(),v,class action_level) |
#define loopUnitStats | ( | r, | |||
v | ) | loopMap((r)->listStats(),v,class stat_amount) |
#define loopUnitWeapons | ( | r, | |||
v | ) | loopSingle((r)->listWeapons(),v,class material,list) |
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