#include "game.h"#include "user.h"#include "../general/log.h"#include "../general/util.h"Defines | |
| #define | DEBUG_ROUTINE "game" |
Functions | |
| long | load_game (channel *ch) |
| Get the game data from this channel. | |
| game | get_game (long id) |
| Get the data from a specific game. | |
Variables | |
| const char * | join_types [] |
| Array with the string names of the join choices. | |
| const int | join_elms = 4 |
| Number of join choices. | |
| const char * | goal_types [] |
| Array with the string names of the goal choices. | |
| const int | goal_elms = 5 |
| Number of goal choices. | |
| map< long, game > | games |
| List of current games on number. | |
| #define DEBUG_ROUTINE "game" |
| long load_game | ( | channel * | ch | ) |
| const int goal_elms = 5 |
Number of goal choices.
| const char* goal_types[] |
Initial value:
{
"Mayor player",
"Time",
"Victory points",
"Target city",
"Target city and time"
}
| const int join_elms = 4 |
Number of join choices.
| const char* join_types[] |
Initial value:
{
"Open",
"Moderated",
"Spectators",
"Private"
}
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