client/game_window.h File Reference

#include <gtkmm.h>
#include <libglademm.h>
#include <gtkmm/drawingarea.h>
#include "../general/channel.h"

Go to the source code of this file.

Classes

class  draw_area
class  tile
class  game_window
struct  game_window::ModelColumns
 Definition of the columns on the screen. More...

Defines

#define slen_x   7
#define slen_y   5


Define Documentation

#define slen_x   7

#define slen_y   5



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