#include <string>
Go to the source code of this file.
Functions | |
void | add_directory (std::string) |
void | add_images () |
void | set_team (int r, int g, int b) |
void | set_terrain (int type, int x, int y) |
void | set_add (int type, int x, int y, int dir) |
void | set_castle (int type, int x, int y) |
void | move_map (int dx, int dy) |
int | set_unit (int type, int action, int x, int y, int d, int u) |
void | paint () |
void add_directory | ( | std::string | ) |
void add_images | ( | ) |
void move_map | ( | int | dx, | |
int | dy | |||
) |
void paint | ( | ) |
Draw a map including units on it, keep the background for future usage
void set_add | ( | int | type, | |
int | x, | |||
int | y, | |||
int | dir | |||
) |
void set_castle | ( | int | type, | |
int | x, | |||
int | y | |||
) |
void set_team | ( | int | r, | |
int | g, | |||
int | b | |||
) |
void set_terrain | ( | int | type, | |
int | x, | |||
int | y | |||
) |
set a terrain type
int set_unit | ( | int | type, | |
int | action, | |||
int | x, | |||
int | y, | |||
int | d, | |||
int | u | |||
) |
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