#include <string>Go to the source code of this file.
Functions | |
| void | add_directory (std::string) |
| void | add_images () |
| void | set_team (int r, int g, int b) |
| void | set_terrain (int type, int x, int y) |
| void | set_add (int type, int x, int y, int dir) |
| void | set_castle (int type, int x, int y) |
| void | move_map (int dx, int dy) |
| int | set_unit (int type, int action, int x, int y, int d, int u) |
| void | paint () |
| void add_directory | ( | std::string | ) |
| void add_images | ( | ) |
| void move_map | ( | int | dx, | |
| int | dy | |||
| ) |
| void paint | ( | ) |
Draw a map including units on it, keep the background for future usage
| void set_add | ( | int | type, | |
| int | x, | |||
| int | y, | |||
| int | dir | |||
| ) |
| void set_castle | ( | int | type, | |
| int | x, | |||
| int | y | |||
| ) |
| void set_team | ( | int | r, | |
| int | g, | |||
| int | b | |||
| ) |
| void set_terrain | ( | int | type, | |
| int | x, | |||
| int | y | |||
| ) |
set a terrain type
| int set_unit | ( | int | type, | |
| int | action, | |||
| int | x, | |||
| int | y, | |||
| int | d, | |||
| int | u | |||
| ) |
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