person_items Class Reference

#include <person_items.h>

List of all members.

Public Member Functions

 person_items ()
class itemgetType () const
void setType (class item &v)
const int getDamage () const
void setDamage (const int v)
class stat_amountgetStats (const string v)
map< string, class
stat_amount > & 
listStats ()
void setStats (class stat_amount &v)
void delStats (const string v)
const bool isStats (const string v) const
class action_levelgetUsage (const int v)
map< int, class
action_level > & 
listUsage ()
void setUsage (class action_level &v)
void delUsage (const int v)
const bool isUsage (const int v) const
const int getPoints () const
void setPoints (const int v)
const int getPosition () const
void setPosition (const int v)
const string showPosition () const
class persongetOwner () const
void setOwner (class person &v)
int operator< (const class person_items &ck) const
void save (class channel &ch)
void load (class channel &ch)
void xml (ofstream &f, int l=0, int r=0)
 person_items ()
class itemgetType () const
void setType (class item &v)
const int getDamage () const
void setDamage (const int v)
class stat_amountgetStats (const string v)
map< string, class
stat_amount > & 
listStats ()
void setStats (class stat_amount &v)
void delStats (const string v)
const bool isStats (const string v) const
class action_levelgetUsage (const int v)
map< int, class
action_level > & 
listUsage ()
void setUsage (class action_level &v)
void delUsage (const int v)
const bool isUsage (const int v) const
const int getPoints () const
void setPoints (const int v)
const int getPosition () const
void setPosition (const int v)
const string showPosition () const
class persongetOwner () const
void setOwner (class person &v)
int operator< (const class person_items &ck) const
void save (class channel &ch)
void load (class channel &ch)
void xml (ofstream &f, int l=0, int r=0)


Constructor & Destructor Documentation

person_items::person_items (  ) 

person_items::person_items (  ) 


Member Function Documentation

class item & person_items::getType (  )  const

void person_items::setType ( class item v  ) 

const int person_items::getDamage (  )  const

void person_items::setDamage ( const int  v  ) 

class stat_amount & person_items::getStats ( const string  v  ) 

map< string, class stat_amount > & person_items::listStats (  ) 

void person_items::setStats ( class stat_amount v  ) 

void person_items::delStats ( const string  v  ) 

const bool person_items::isStats ( const string  v  )  const

class action_level & person_items::getUsage ( const int  v  ) 

map< int, class action_level > & person_items::listUsage (  ) 

void person_items::setUsage ( class action_level v  ) 

void person_items::delUsage ( const int  v  ) 

const bool person_items::isUsage ( const int  v  )  const

const int person_items::getPoints (  )  const

void person_items::setPoints ( const int  v  ) 

const int person_items::getPosition (  )  const

void person_items::setPosition ( const int  v  ) 

const string person_items::showPosition (  )  const

class person & person_items::getOwner (  )  const

void person_items::setOwner ( class person v  ) 

int person_items::operator< ( const class person_items ck  )  const

void person_items::save ( class channel ch  ) 

void person_items::load ( class channel ch  ) 

void person_items::xml ( ofstream &  f,
int  l = 0,
int  r = 0 
)

class item& person_items::getType (  )  const

void person_items::setType ( class item v  ) 

const int person_items::getDamage (  )  const

void person_items::setDamage ( const int  v  ) 

class stat_amount& person_items::getStats ( const string  v  ) 

map<string,class stat_amount>& person_items::listStats (  ) 

void person_items::setStats ( class stat_amount v  ) 

void person_items::delStats ( const string  v  ) 

const bool person_items::isStats ( const string  v  )  const

class action_level& person_items::getUsage ( const int  v  ) 

map<int,class action_level>& person_items::listUsage (  ) 

void person_items::setUsage ( class action_level v  ) 

void person_items::delUsage ( const int  v  ) 

const bool person_items::isUsage ( const int  v  )  const

const int person_items::getPoints (  )  const

void person_items::setPoints ( const int  v  ) 

const int person_items::getPosition (  )  const

void person_items::setPosition ( const int  v  ) 

const string person_items::showPosition (  )  const

class person& person_items::getOwner (  )  const

void person_items::setOwner ( class person v  ) 

int person_items::operator< ( const class person_items ck  )  const

void person_items::save ( class channel ch  ) 

void person_items::load ( class channel ch  ) 

void person_items::xml ( ofstream &  f,
int  l = 0,
int  r = 0 
)


The documentation for this class was generated from the following files:

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