- save()
: game
, party
, edit_game
, action_level
, background
, jobRepository
, area
, areaRepository
, material
, army
, armyRepository
, backgroundRepository
, members
, background
, backgroundRepository
, party
, background_level
, category
, action_skill
, background_level
, partyRepository
, chapter
, chapterRepository
, person
, contractors
, contributers
, category
, personRepository
, culture
, cultureRepository
, person_items
, culture_part
, guild
, action
, aging
, chapter
, plan
, has_special
, item
, planRepository
, itemRepository
, job
, chapterRepository
, race
, jobRepository
, material
, raceRepository
, members
, party
, agingRepository
, contractors
, relations
, partyRepository
, person
, rule
, personRepository
, person_items
, contributers
, skill
, plan
, planRepository
, skillRepository
, race
, raceRepository
, user
, actionRepository
, area
, culture
, skill_level
, relations
, rule
, special
, skill
, skillRepository
, cultureRepository
, specialRepository
, skill_level
, special
, stat
, specialRepository
, stat
, areaRepository
, culture_part
, statRepository
, stat_amount
, status
, unit
, guild
, status
, unitRepository
, unit
, action_bonus
, army
, has_special
, unitRepository
, action
, item
, actionRepository
, action_bonus
, armyRepository
, itemRepository
, action_level
, action_skill
, job
, aging
, agingRepository
- save_all()
: central
- send()
: buffer
, channel
- send_session()
: channel
- server()
: communicate
, server
- server_close()
: communicate
- server_save()
: game
- session_handler()
: edit_game
- session_set()
: chatserver
, server
- set_add()
: server
- set_dir()
: communicate
- set_export()
: server
- set_import()
: server
- set_name()
: chatserver
- set_number()
: server
- set_party()
: edit_party
- setAbbreviation()
: field
- setAction()
: actionRepository
, action_level
, actionRepository
, action_level
- setAge()
: category
- setAge_percentage()
: race
- setAging()
: agingRepository
, race
, agingRepository
, race
- setAiming()
: action
- setAmount()
: contributers
, material
, relations
, stat_amount
, contributers
, material
, relations
, stat_amount
- setArea()
: areaRepository
- setArmies()
: guild
- setArmor()
: category
, race
, category
, race
- setArmy()
: armyRepository
, contributers
, status
, armyRepository
, contributers
, status
- setBackground()
: backgroundRepository
, background_level
, person
, race
, skill
, unit
, backgroundRepository
, background_level
, person
, race
, skill
, unit
- setBonus()
: action
, item
, action
, item
- setCapital()
: party
- setCategories()
: aging
- setChapter()
: chapterRepository
- setColor()
: party
- setContributers()
: plan
- setCreation()
: item
- setCulture()
: cultureRepository
, culture_part
, race
, unit
, cultureRepository
, culture_part
, race
, unit
- setDamage()
: person_items
- setDeity()
: action
, guild
, action
, guild
- setDescription()
: field
, action
, background
, chapter
, culture
, guild
, item
, job
, race
, rule
, skill
, special
, stat
, unit
, action
, background
, chapter
, culture
, guild
, item
, job
, race
, rule
, skill
, special
, stat
, unit
- setDone()
: plan
- setEndurance()
: action
- setEnergy()
: action
- setExperience()
: category
- setFields()
: record
- setFinished()
: plan
- setFirst_skill()
: action_skill
- setFirst_special()
: action_skill
- setGoods()
: army
- setGoods_wanted()
: army
- setGroup()
: special
- setGuilds()
: culture
- setIdField()
: record
- setItem()
: itemRepository
, material
, itemRepository
, material
- setItems()
: person
- setJob()
: jobRepository
- setLast()
: person
- setLevel()
: action_level
, action_skill
, background_level
, category
, skill_level
, status
, action_level
, action_skill
, background_level
, category
, skill_level
, status
- setLocation()
: army
, person
, plan
, army
, person
, plan
- setMain()
: record
- setMaterial()
: item
- setMember()
: members
- setMembers()
: army
, guild
, army
, guild
- setMembers_wanted()
: army
- setName()
: field
, record
, value
, field
, record
, party
, value
, action
, aging
, culture
, army
, background
, category
, army
, chapter
, culture
, guild
, item
, job
, party
, person
, race
, rule
, skill
, special
, stat
, unit
, action
, aging
, background
, category
, chapter
, guild
, item
, job
, person
, race
, rule
, skill
, special
, stat
, unit
- setNamed()
: record
- setNr()
: chapter
, action_level
, area
, field
, value
, action_bonus
, action_level
, background
, category
, chapter
, item
, plan
, rule
, action_bonus
, area
, background
, category
, item
, plan
, rule
- setOrdered()
: record
- setOwner()
: person_items
- setParty()
: partyRepository
- setPerson()
: contractors
, personRepository
- setPersons()
: plan
- setPlan()
: planRepository
- setPlanned()
: plan
- setPlayers()
: party
- setPoints()
: action_bonus
, person
, person_items
, action_bonus
, person
, person_items
- setPosition()
: person_items
, material
, person_items
, material
- setPrerequisite()
: special
- setPriority()
: plan
- setRace()
: raceRepository
, person
, raceRepository
, person
- setRange()
: action
- setReach()
: race
- setRecord()
: recordRepository
- setRelated()
: field
- setRelations()
: record
, person
, record
- setRiver_e()
: area
- setRiver_ne()
: area
- setRiver_nw()
: area
- setRoad_e()
: area
- setRoad_ne()
: area
- setRoad_nw()
: area
- setRules()
: chapter
- setSecond_skill()
: action_skill
- setSecond_special()
: action_skill
- setSize()
: race
, unit
, race
- setSkill()
: race
, skillRepository
, skill_level
, item
, special
, item
, race
, skill_level
, skillRepository
, special
- setSkills()
: action
, unit
, person
, guild
, person
, guild
, background
, action
, background
, unit
- setSpecial()
: item
, job
, specialRepository
, has_special
, race
, specialRepository
, item
, has_special
, race
, job
- setSpecials()
: skill
, person
, skill
, unit
- setStart()
: person
- setStat()
: statRepository
, stat_amount
- setStats()
: unit
, person
, person_items
, person
, person_items
, unit
- setStatus()
: item
, job
, members
, item
, job
, person
- setTerrain()
: area
- setTime()
: action
- setTime_base()
: action
- setTraining()
: members
- setType()
: contractors
, action_bonus
, plan
, item
, special
, field
, plan
, item
, field
, stat
, action
, item
, action_bonus
, contractors
, action
, action_bonus
, special
, field
, contractors
, action
, contractors
, action
, special
, plan
, item
, stat
, relations
, stat
, plan
, person_items
, relations
, special
, stat
, relations
, person_items
, field
- setUnit()
: race
, unitRepository
, race
, unitRepository
- setUsage()
: person_items
, item
, person_items
, item
- setUser()
: person
- setValue()
: field
- setWeapons()
: race
, unit
, race
- setWhat()
: plan
- setWho()
: relations
- show_game()
: show_game
- show_record()
: generator
- showLocation()
: plan
, army
, person
, plan
, army
- showPosition()
: material
, person_items
, material
- showRiver_e()
: area
- showRiver_ne()
: area
- showRiver_nw()
: area
- showRoad_e()
: area
- showRoad_ne()
: area
- showRoad_nw()
: area
- showTerrain()
: area
- showTime_base()
: action
- showType()
: contractors
, item
, plan
, field
, action
, stat
, action
, action_bonus
, special
, relations
, plan
, field
, special
, item
, action_bonus
, relations
, stat
- silence()
: chatserver
- silence_toggle()
: chat_window
- size()
: hashtable< K, T >
- skill()
: skill
- skill_level()
: skill_level
- socket_conn()
: socket_conn
- special()
: special
- stat()
: stat
- stat_amount()
: stat_amount
- state()
: room
- status()
: member
, status
- switch_page()
: chat_window
Generated on Tue Jan 1 17:30:01 2008 for Class Members - Functions by
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